Check with seller Affordable Site to Win Up to 60% off cheap runescape gold for Weapon Diversity Beta June 10

Published date: June 5, 2019
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There is a huge variety of weapons across every combat skill in RS, from swords and axes, to staves, to swamp lizards. Now it’s the time to make some adjustment with Up to 60% off rs3 gold the coming of RS3 Weapon Diversity Beta.

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General information on Weapon Diversity Beta

In order to make every in-game weapon feel different, the RS develop team announced there is the RuneScape Weapon Diversity Beta running for a whole month from June 4, 2019.
Once the beta is live, the official news post will be updated with a link, which can be clicked to start testing once its live sign in with your RuneScape account.

Changes in RuneScape Weapon Diversity Beta

1. Melee
Dagger: there is a chance for the dagger to also attack the target but its “auto” damage.
Spear: all bleed effects now last 50% longer.
Scimitar: while wielding a scimitar in the mainhand slot, 5% of damage given will be applied as a DoT that lasts for 7.2 seconds. The DoT is increased to 10% while dual-wielding scimitars.
2h Sword: 5% of your critical hit will be applied immediately as an instant heal to the player.
Mace: while wielding a mace, 200% of your entire equipped prayer bonus is added to your strength bonus. This effect would stack to 300% of your prayer bonus while dual-wielding maces.
Maul: +5 tiers of damage but -5 tiers of accuracy.
2. Range
Shortbow: Shortbows actually deal 6% more damage but with -1% damage for each tile distance between yourself and your target.
Shieldbow: defence abilities cost 20% less adrenaline to use.
1h Crossbow: there is a 2% chance whilst using a basic ability to use the same basic ability at the same time.
2h Crossbow: there is a 5% accuracy buff which doesn’t have a timer after standing still for at least 3 seconds.
Throwing knives: there are minus 5 levels in weapon damage and accuracy. The global cooldown is only 1.2 seconds.
Throwing axes: you can gain 4% adrenaline with an auto attack with your main-hand weapon and 2% with an offhand weapon.
3. Magic
Air spells: every hit will increase your armour by 1% when you have an air spell selected.
Fire spells: there is a 5% chance whilst hitting with anything.
Water spells: a water globule should spawn where the target died.
Earth spells: you will deal 20% more damage to them whilst your target is stunned or bound.

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